Future entertainment platform. Real virtuality vs. virtual reality?

Short description

The modern entertainment industry is focused on creating a virtual reality to make it as realistic as possible. The greatest success has been achieved in the field of visualization and sound environment. Tactile sensation, taste and smell simulation remain as difficult to realize as before.

We think we can look at virtual entertainment from a completely different side and modern technologies allow it. Why try to create new virtual worlds and make them look realistic, why not take existing real world and make it a little virtual? It is even more interesting. Let the players have their real tactile, taste and smell sensations, and let computer synthesize the video and audio – this is what it can at the best.

The outfit of the players consists of the virtual helmet, camera, sensors, detecting body, hands, feet position and a mobile computer device. All components are merged together in a network, and made in a way that provides maximum mobility for the player without hindering his movements.

The object detection software processes the picture from the external camera and executes replacing of the real objects by virtual ones according to the game specific algorithm. The players' computers are connected into a wireless network and send each other the information about the status of players' sensors; this information can simplify the process of image synthesis and control the game flow.

In order to play English football, with the use of this technology, we need only a real flat floor, real players and a real ball. The computer itself synthesizes the images of the lined football field, goalposts and tribunes full of fans. Even the judges are not needed. The computer itself will monitor observing the rules of the game: out, offside, corner, etc. Players will have the illusion of the game, Real game!

The role-games the elements of which are concerned with magic can be even more impressive (e.g. role-playing games based on "Lord of the Rings"). It will be possible to become invisible, to turn into a dragon, to stroll inside of the terrible castle of Mordor. The computer will synthesize the image of the game objects as accurately as possible according to the game scenario. You'll be able to walk on them, touch, break and repair them. Total immersion in the playing process! Naturally, the game should be carried out in the area with the presence of objects (buildings) suitable for the game scenario. The computer will change their appearance, but the tactile form of the objects will remain the same for the players.

Someone may be interested in romantic role-playing games (à la rendezvous DiCaprio and Winslet in "Titanic").

By the way one should not forget about the fans (e.g. in football)! They have a unique opportunity to see the game on behalf of any party! This opens a new direction in interactive television during sport reporting.

It should be noted that this technology beyond entertainment can be used as a platform for learning, since it can be very easy to create simulations of almost any human activity.

Existing technologies allow implementing the idea today. It looks similar only at the first glance. Maybe we are wrong, but we think that the only thing in common is the virtual helmet on head of the user. In US Navy case we have a certain set of video and audio sequence, where the computer synthesizes the image according to the prescribed scenarios. In our idea a computer requires information from video cameras located on the user's helmet for image synthesis. The object recognition, based on this information is followed by the replacement of the real objects by the virtual ones. Of course, this would require substantial computing power, but the result is worth it .

23 Comments
FEB
2010
01

 

Excellet idea. very imaginative concept, This one gonn go places Anna
FEB
2010
01

 

Humm.. well I umm.. I can't seem to get my head around this one . Going to need to reach out to some friends to give me their perspective as I sadly am just not getting it.
ddevalcourt ddevalcourt
FEB
2010
02

 

What did they say?
http://pesennik.de Anna Gossen Anna Gossen
FEB
2010
02

 

Its a good idea but with a caveat, devices will need to be more powerful to implement this well.

I can't imagine people running around playing football with large clunky helmets. you would need the images projected on something like sunglasses or ideally contact lenses (for sports) and a computer the size of at most an ipod for this this to become practical. With user wearable gear its all about the weight, people also wont wear stuff that doesn't look cool. Wireless headphones are already light enough to be practical in this area.

I believe this will work and maybe even soon but it may be just a few years ahead of its time.
Zapece Zapece
FEB
2010
02

 

Thank you. I agree, it is not comfortabele to run around in helmets and a computer under your arm (although they enjoy the helmets in American football). But if we can make it with helmets, we'll be able to make it with glasses or lens a little later!
http://pesennik.de Anna Gossen Anna Gossen
FEB
2010
02

 

not sure how well reality headsets would last in American football. Its true theres always a stepping stone tech to get there but perhaps starting off with different quick low contact sports might be the way to go just to fine tweak the software.

Perhaps darts, ping pong to get the software reaction time up, I can't think of a better way to do it than with a ping pong ball or a dart that flies erractically. If the software can keep up with those things it can keep up with anything.
Zapece Zapece
FEB
2010
04

 

The US Navy seems to be using similar technology, check out http://en.wikipedia.org/wiki/Virtual_reality.
jarredmyers jarredmyers
FEB
2010
04

 

It looks similar only at the first glance. Maybe I'm wrong, but I think that the only thing in common is the virtual helmet on head of the user.

In US Navy case we have a certain set of video and audio sequence, where the computer synthesizes the image according to the prescribed scenarios.

In my idea a computer requires information from video cameras located on the user's helmet for image synthesis. The object recognition, based on this information is followed by the replacement of the real objects by the virtual ones. Of course, this would require substantial computing power, but the result is worth it .
http://pesennik.de Anna Gossen Anna Gossen
FEB
2010
07

 

Excellent idea
vineetdeshpande vineetdeshpande
FEB
2010
08

 

Hi Anna, very nice to see you participating in Cisco I-Prize again! thanks for submitting this idea.
FEB
2010
14

 

Augmented reality... see http://www.tinmith.net
drllau drllau
FEB
2010
14

 

Thank you. I'm too late .
http://pesennik.de Anna Gossen Anna Gossen
FEB
2010
17

 

Why too late?
FernandOrtiz FernandOrtiz
FEB
2010
17

 

I agree, augmented reality isn't virtual reality, and doesn't include sensory immersion. Would you be wearing a bodysuit similar to the motion capture suits used to record some animated films or games?

http://en.wikipedia.org/wiki/Motion_capture

I'd love to say the AR idea would be ideal for the graphics, but as someone has previously noted in a seperate forum, the resolution support in an AR system isn't what it needs to be to support dynamic HD quality graphics which would be necessary for such an immersive system.

A VR visor style device would probably be best, but my concern at this point would be the challenge of rendering the whole 3D landscape, and the processing power necessary to do so.

What are your thoughts?
FEB
2010
17

 

I totally like the idea. The equipment you need don't need to be uncomfortable. In two more years all the technology it needs probably will be reduced in size and cost. You should think about the augmented reality suggestion. I think it fits exactly in the idea.

I am definitely investing in your idea. It's original, practical and can't wait to see it in reality.
FernandOrtiz FernandOrtiz
FEB
2010
21

 

Sorry Anna, but I disagree that you're too late .

I think there's *lots* of room for new ideas in the augmented reality space.

Good luck!!
bnh bnh
FEB
2010
23

 

So doing research on a related idea, and I came across this: http://en.wikipedia.org/wiki/Real_Virtuality

And this PDF, a great read: real_virtuality.pdf

Check out this helmet:


and some explanation of how it works:


Incredible stuff huh? Very similar to your idea.
FEB
2010
25

 

This is really Interesting!
Anuradha Udunuwara Anuradha Udunuwara
FEB
2010
28

 

Taking the real world to virtual one is interesting thought it is good idea
Ali164 Ali164
APR
2010
29

 

Hi Anna - the first round is nearing completion, I wish you good luck for the next round... great idea!
varunnarula varunnarula
FEB
2012
18

 

bkmaoorks tagged second life Ethnography and Second Life saved by 5 others TrueDreamzCanComeTru bookmarked on 09/25/08 |
Lorena Lorena
FEB
2012
19

 

This is great, if we have the porargm that can get things done for us, I believe people will take more time to relax their mind from multiple tasks they have to complete.
Anggun Anggun
JUL
2017
23

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